var status = -1;
var selectionLog = [];

function start() {
    action(1, 0, 0)
}

function action(d, c, b) {
    if (status == 0 && d == 0) {
        cm.dispose();
        return
    }
    status++;
    selectionLog[status] = b;
    var a = -1;
    if (status <= a++) {
        cm.dispose()
    } else {
        if (status === a++) {
            cm.npc_ChangeController(3001960, "oid=434187", -646, 20, 4, -696, -596, 4, true, 0, false);
            cm.npc_ChangeController(3001952, "oid=434188", -748, 20, 4, -798, -698, 4, true, 0, false);
            cm.curNodeEventEnd(true);
            cm.setInGameDirectionMode(true, false, false);
            cm.setStandAloneMode(true);
            cm.inGameDirectionEvent_SetAdditionalEffectVisibleForInGameDirection();
            cm.fieldEffect_InsertCanvas(1, 255, 0, 0, 0, 0, 2);
            cm.inGameDirectionEvent_PushScaleInfo(0, 0, 1000, 0, -750, -100);
            cm.curNodeEventEnd(true)
        } else {
            if (status === a++) {
                cm.inGameDirectionEvent_AskAnswerTime(500)
            } else {
                if (status === a++) {
                    cm.sendNormalTalk_Bottom("#face0##fc0xFFbfbfbf#(尽管能看到进出的痕迹，却无人打理。\r\n看样子要么是被荒置了……要么是被遗忘了。)", 36, 3001951 - cm.getPlayer().getGender(), false, true, 1)
                } else {
                    if (status === a++) {
                        cm.sendNormalTalk_Bottom("#face3##fc0xFFbfbfbf#(这里有动静的除了怪物，就是我们三个。\r\n问题是，这里是什么地方……)", 36, 3001951 - cm.getPlayer().getGender(), true, true, 1)
                    } else {
                        if (status === a++) {
                            cm.inGameDirectionEvent_AskAnswerTime(500)
                        } else {
                            if (status === a++) {
                                cm.fieldEffect_InsertCanvas(1, 255, 0, 0, 0, 0, 2);
                                cm.inGameDirectionEvent_AskAnswerTime(1200)
                            } else {
                                if (status === a++) {
                                    cm.fieldEffect_InsertCanvas(0, 0, 0, 0, 0, 1000, 0);
                                    cm.inGameDirectionEvent_AskAnswerTime(1400)
                                } else {
                                    if (status === a++) {
                                        cm.inGameDirectionEvent_PushScaleInfo(1000, 0, 1500, 1000, -730, 18)
                                    } else {
                                        if (status === a++) {
                                            cm.inGameDirectionEvent_AskAnswerTime(2000)
                                        } else {
                                            if (status === a++) {
                                                cm.sendNormalTalk_Bottom("#face0#从位置上看，这里应该是宅邸的地下。\r\n接收器的信号正指向这上方。", 36, 3001952, false, true, 1)
                                            } else {
                                                if (status === a++) {
                                                    cm.sendNormalTalk_Bottom("#face0#也有可能，这里是从前王室的秘密房间。\r\n穿过这里就能通到宅邸吗？", 36, 3001952, true, true, 1)
                                                } else {
                                                    if (status === a++) {
                                                        cm.sendNormalTalk_Bottom("#face0#可是，这前面再没看到有什么出口了。\r\n难道……是我的接收器出故障了！？", 36, 3001952, true, true, 1)
                                                    } else {
                                                        if (status === a++) {
                                                            cm.inGameDirectionEvent_AskAnswerTime(500)
                                                        } else {
                                                            if (status === a++) {
                                                                cm.inGameDirectionEvent_PushScaleInfo(2000, 0, 1000, 2000, 600, -100)
                                                            } else {
                                                                if (status === a++) {
                                                                    cm.inGameDirectionEvent_AskAnswerTime(3000)
                                                                } else {
                                                                    if (status === a++) {
                                                                        cm.sendNormalTalk_Bottom("#face0##fc0xFFbfbfbf#(眼前只看见一丛丛的荆棘……等等，那荆棘丛后面有东西。\r\n是铁门……如果把荆棘丛清除掉的话！？)", 36, 3001951 - cm.getPlayer().getGender(), false, true, 1)
                                                                    } else {
                                                                        if (status === a++) {
                                                                            cm.sendNormalTalk_Bottom("#face3##fc0xFFbfbfbf#(虽然我可以用剑一把扫除荆棘，但眼下我有同伴，\r\n得想个更低调安全的方法。)", 36, 3001951 - cm.getPlayer().getGender(), true, true, 1)
                                                                        } else {
                                                                            if (status === a++) {
                                                                                cm.inGameDirectionEvent_AskAnswerTime(1000)
                                                                            } else {
                                                                                if (status === a++) {
                                                                                    cm.fieldEffect_InsertCanvas(1, 255, 0, 0, 0, 500, 2);
                                                                                    cm.inGameDirectionEvent_AskAnswerTime(500)
                                                                                } else {
                                                                                    if (status === a++) {
                                                                                        cm.forceCompleteQuest(39614);
                                                                                        cm.gainExp(2166);
                                                                                        cm.updateInfoQuest(39660, "00=h0;01=h0;10=h0;02=h1;11=h1;20=h0;03=h0;12=h1;04=h0;13=h0;40=h0;05=h0;14=h0;23=h0;41=h0;15=h1;60=h0;06=h0;61=h0;07=h0;09=h0;19=h0;37=f;47=h0");
                                                                                        cm.updateInfoQuest(39601, "50=h0;51=h0;52=h0;53=h0;j=1;54=h0;55=h0;56=h0;57=h0;58=h0;59=h0;q=1");
                                                                                        cm.updateInfoQuest(39660, "00=h0;01=h0;10=h0;02=h1;11=h1;20=h0;03=h1;12=h1;04=h0;13=h0;40=h0;05=h0;14=h0;23=h0;41=h0;15=h1;60=h0;06=h0;61=h0;07=h0;09=h0;19=h0;37=f;47=h0");
                                                                                        cm.updateInfoQuest(39601, "50=h0;51=h1;52=h0;53=h0;j=1;54=h0;55=h0;56=h0;57=h0;58=h0;59=h0;q=1");
                                                                                        cm.OverlapScreenDetail19(0, 1000, 3000, 1);
                                                                                        cm.inGameDirectionEvent_PushScaleInfo(0, 0, 1000, 2147483647, 2147483647, 2147483647)
                                                                                    } else {
                                                                                        if (status === a++) {
                                                                                            cm.inGameDirectionEvent_PushMoveInfo(1, 0, 0, 0)
                                                                                        } else {
                                                                                            if (status === a++) {
                                                                                                cm.inGameDirectionEvent_AskAnswerTime(300)
                                                                                            } else {
                                                                                                if (status === a++) {
                                                                                                    cm.fieldEffect_RemoveOverlapScreenDetail(1000);
                                                                                                    cm.inGameDirectionEvent_PushMoveInfo(1, 0, 0, 0)
                                                                                                } else {
                                                                                                    if (status === a++) {
                                                                                                        cm.warp(410000338, 0, false);
                                                                                                        cm.setStandAloneMode(false);
                                                                                                        cm.inGameDirectionEvent_ForcedFlip15(700, 0, 0, 0, 0);
                                                                                                        cm.setInGameDirectionMode(false, true, false);
                                                                                                        cm.dispose()
                                                                                                    }
                                                                                                }
                                                                                            }
                                                                                        }
                                                                                    }
                                                                                }
                                                                            }
                                                                        }
                                                                    }
                                                                }
                                                            }
                                                        }
                                                    }
                                                }
                                            }
                                        }
                                    }
                                }
                            }
                        }
                    }
                }
            }
        }
    }
};